Augmented reality system for design education
My diploma project at UMPRUM rethinks how information can be delivered in design education through digital tools. I created an interactive navigation system and memory card game combining physical print and AR technology. By scanning printed cards—each tied to a 3D-scanned head of a UMPRUM pedagogue—users access short bios and studio overviews directly on their phones. The project targets new and Erasmus students, addressing the common lack of orientation in the school’s structure. It functions both as a playful physical product and an adaptive, real-time information system for academic space.