2023 – music video / Unreal Engine 5
Using Unreal Engine 5, I created a real-time MetaHuman replica of Smack for a dynamic rap performance. Leveraging Live Link and MetaHuman Animator, I captured his facial expressions and body movements with high fidelity—bringing a digital double to life. The project blends cutting-edge motion capture with live rap delivery, turning performance into playable character presence. A fusion of real-time tech, music energy, and hyperreal animation.